Organic objects
Organic Objects: New to old
In this project I wanted to show aging in organic objects with both texturing and geometric differences. Therefore, I chose to use an array of organic objects with different changes. Please scroll down below for the breakdown.
Programs: Maya, Photoshop, Substance Painter
Responsible for: All aspects
BREAKDOWN
Concept and references
For this project, the idea was to focus on organic objects in 2 different states. I wanted to make a fruit fondue/platter.
Modeling and uving
After I finished gathering appropriate references, I went straight to modeling. After modeling all of the objects in the scene, I then proceeded to UVing the assets.
Texturing, Look Development, & Lighting
After I prepared all of the assets, I was ready to texture them. I created some texture samples using Photoshop and brought them into Substance Painter where I made all of the maps.With all of the maps done, I started plugging them into the shader in Maya.
I then lit the whole scene and with the current shaders, made a turntable with the final lighting.