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OYSTER PLATTER

Programs: Maya, Photoshop, Substance painter, Nuke

Responsible for: Modeling assets except for the oysters and the bread. Look development and lighting of the whole scene.

IDEATION & gathering images

I collaborated with my good friend, Ben Gilbert for this project. The idea was to make an oyster platter with Ben's photogrammetry for the oysters and the bread. We set up a photogrammetry station and bought some oysters to crack open to use. 

MODELLING

I started modeling some assets for the scene while also learning how to scan objects from Ben.  I modeled the other assets from scratch.

Texturing and look development

Using the oysters we bought, I was able to take a few reference photos and start sculpting the insides of the oyster using Zbrush. I was also able to do a test of the oyster and how it looks in substance painter! I also brought in the bread Ben captured and worked on it.

Lighting

I did a lot of iterations on the lighting, I finally settled on the set up in the final images!

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